Tag: houserules

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  • Houserules

    *Horror Elements* * *Fear checks:* When adventurers confront threats they have no hope of overcoming or are exposed to something particularly horrible, the GM may call for a fear check (Wisdom save). A character who fails the save is "Frightened":http:// …

  • Dark Magic

    Dark magic is any [[warlock]] spell or spell-like ability, or any spell from the school of Necromancy or any spell or magical ability which manipulates the mind of another against their will (charm, compulsion, fear effects primarily). The perspective …

  • Spell Changes

    h4. [[Clerics]]: * Knowledge domain: replace Command with Grant Fluency. h4. Miscellaneous: * The creation of teleportation circles is a secret known only to the duergar. The spell is unavailable to non [[Duergar | duergar]] PC's unless the formula …

  • Wild Magic

    Wild magic zones are geographical areas in which magic can be unpredictable. Spells cast in a wild magic zone may cause uncontrolled surges of arcane power. This applies to arcane spells, spell-like abilities, & spell completion items. If a Wild Surge …